Infinite realms of immortals and impossibilities, the Outer Planes brim with celestials, fiends, gods, and the dead - and they're all just a step away. Enter a portal to Sigil, the City of Doors-an...
The Players Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat...
Extraordinary wizard Sindri Suncatcher shares his personal notebooks to divulge his knowledge of these magnificent creatures, from the life cycle of a kind copper dragon to the best way to countera...
Giants have emerged from their strongholds to threaten civilization as never before! Hill giants are stealing grain and livestock, stone giants have been scouring settlements, fire giants are press...
Rollicking campus adventures for the world’s greatest roleplaying game.
The greatest minds in the multiverse meet at Strixhaven University. Professors convey fantastic secrets to eager students, an...
Welcome to the Sword Coast - a region of Faerun that comprises shining paragons of civilization and culture, perilous locales fraught with dread and evil, and encompassing them all, a wilderness th...
When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds,...
The wizard Tasha, whose great works include the spell Tasha`s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn`t want...
The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who`s ever been raised from the dead. Victims grow thinner and weaker each da...
In an audacious bid for power, the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faern. To this end, they a...
In an audacious bid for power, the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faern. To this end, they a...
Unleash the horrors of Ravenloft in this campaign sourcebook for the world's greatest roleplaying game." Terror stalks the nightmare realms of Ravenloft. No one knows this better than monster schol...
Welcome to Waterdeep! Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of...
In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but ...
Beauty is in the eye of the beholder, but evil is in its heart! Xanathar - Waterdeep`s most infamous crime lord, and a beholder to boot - catalogs lore about adventurers and ponders methods to thwa...
Waterdeep, the City of Splendors the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vyin...
Enter the Unknown, a supplement for the Star Wars®: Edge of the Empire™ Roleplaying Game, features new content for the Explorer career. Explorers will find all-new specializations, talents, and si...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '