The Traveler brought much change to our small frontier town in the last five years. He showed us marvels beyond imagination and taught us how to use his strange machines. Now that the Traveler has...
Business is booming in Graystone Gulch! The hidden potential of the Traveler’s technology has been unlocked, making his gadgets more valuable than ever before. This expansion delivers exciting new ...
Make the right decisions to lead your civilization to prosperity!
Lead one of the seven greatest cities of Antiquity. Develop your civilization on a military, scientific, cultural, and economic le...
Experience an intense two-player struggle for supremacy in the ancient world!
Designed by Antoine Bauza and Bruno Cathala, 7 Wonders: Duel adapts the game play and excitement of 7 Wonders for one-...
The horizon is now within reach: your armada is waiting for you to go conquer the seas! Onboard your ships, discover distant isles, trade with distant cities, and equip your fleets to take part in ...
In the dark alleys of your city, gold changes hands, alliances are made and secrets betrayed... Now, your influence extends into the heart of rival cities. But be careful, they won’t be shy to ret...
In the halls of the Senate, decisions which shape the destiny of a civilization are made... and in the dark corridors of these same halls, conspirators work to further their own interests. This ne...
These majestic edifices cannot be built by an isolated city.Participate in communal projects to reap the benefits, or suffer the consequences of failed projects. In addition to two brand new Wonder...
At the heart of your city, exceptional men and women inspire your people and carry your civilization to its acme. Choose them carefully and they will contribute to your greatness. Neglect them and...
Explore a massive cavern and build your new village above and below ground in this storytelling/town-building mashup board game. Your last village was ransacked by barbarians. You barely had time ...
The survivors of a long-ago invasion have taken refuge in the forgotten underground city of Gravehold. There, the desperate remnants of society have learned that the energy of the very breaches the...
After humanity has been extinct for several decades, the apes continue to evolve. They gather in tribes, develop themselves, master the objects left behind by the humans, and advance in their ques...
You are smugglers and soldiers on the high seas. Each round, you`ll roll dice and place dice to take unique actions of your faction. Control regions and deliver cargo to gain Fame and win the game!...
As a general, you must carefully deploy your forces across three possible theaters of war: air, land, and sea. If you can control two out of three of these theaters, you will win the current battle...
Standalone -- Just play with the 3 new theaters provided: Intelligence, Diplomacy, Economics. Mix w/ Base Game -- Play with any combination of 3 theaters from either box: ex. Intelligence, Air, Lan...
For centuries, Egypt had been a polytheistic society. But now, the civilization is moving to a monotheistic religion. The gods are fighting among themselves for the veneration of the populace.
In...
In a far-distant future, humans no longer inhabit Earth. The cause of their disappearance (or perhaps their demise) is unknown, but their absence left a void ready to be filled by another sentient ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '