In the aftermath of the Great War, Berlin maintains a reputation for licentiousness. It is a city of both hedonism and business; its streets overflow with disabled veterans, prostitutes, destitute ...
Doors To Darkness provides five scenarios written especially for beginning Keepers and players of Call of Cthulhu. Here you`ll find horror, mystery, investigation, ghastly monsters, strange magics,...
Saddle Up! Get yourself a posse together and have a look-see what`s over that hill. There`s strange rumors coming in from the whisperin` desert. You`d best put a round in that iron and make haste! ...
Gateways to Terror contains three short-play scenarios for the Call of Cthulhu 7th Edition roleplaying game, ideal for beginning and experienced players and Keepers alike. Originally, all three (Th...
Back by popular demand in a new format! Horror on the Orient Express contains a massive and legendary campaign, of up to nineteen adventures and more than 700 pages, for Call of Cthulhu 7th Edition...
Calling All Heroes! Its Time to Take the Fight to Cthulhu! Pulp Cthulhu is a game of two-fisted adventure, weird science, dark deeds, and brave heroes! Pulp Cthulhu ups the ante and provides you wi...
Revolutionary France! The crowds gather baying for blood, while the chop-chop-chop of the guillotine calls out. A time of struggle, intrigue, and horror. A divided country, where the upper class en...
Call of Cthulhu in the Land Down Under The driest, flattest, and smallest continent, Australia is almost as big as the continental United States, but has a fraction of the inhabitants - six millio...
An action-packed, globe-spanning, high-octane campaign set in the 1930s for Pulp Cthulhu, the heroes in The Two-Headed Serpent face the sinister conspiracies of an ancient race of monsters hell-ben...
The 4th Corporate War is over and the big dogs have retreated to their corners to lick their wounds. That leaves everyone else to fend for themselves in a shattered world. And that’s just fine. ‘ca...
This tome is not just for wizards, warlocks, and sorcerers. Deep Magic also expands the horizons of what`s possible for bards, clerics, druids, and even rangers and paladins. It offers something ne...
Like Volume 1, Deep Magic Volume 2 is not just for wizards, warlocks, and sorcerers - or even just players! This volume expands options for almost every spellcasting class, including the new witch ...
The Agent`s Handbook for the new incarnation of Delta Green, the award-winning roleplaying game of Lovecraftian horror and conspiracy, includes rules for creating agents, with dozens of professions...
In Delta Green: The Roleplaying Game, the players are those agents. They fight to keep terrors from beyond space and time from infecting the world and claiming human lives and sanity. The Handler i...
A horror freed from an antique book reverberates through reality, shaking things, reordering them and making them run like wax. Doors open to endless Victorian hallways where threats stalk the shad...
In the oldest times, the world was ruled by dragons and demons. They were the primordial forces through which the world and its primeval matter was formed. They were opposing principles that made t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '