Players of all ages can now venture across America by train in Alan R. Moon's Ticket to Ride: First Journey! With a brand-new map and simplified rules, First Journey is the perfect way to introduce...
Dive into thriving French culture during Impressionism and the Industrial Revolution—street cafes, "Starry Night," Paris boulevards, and Notre Dame. The French railroad system is a blank canvas jus...
Zoom across Japan in a bullet train admiring Mount Fuji through the mist or take the Tokyo subway to your final destination. On this map, you face a dilemma between investing in the Bullet Train ne...
Ticket to Ride: London is an elegantly simple version of Ticket to Ride where players race around 1970s London to claim the most important bus lines and complete their Destination Tickets, connecti...
Welcome to New York City in the 1960s! In this brand-new express version of Ticket to Ride, race through the busy streets of New York City to visit the most prestigious Tourist Attractions and comp...
From the Baltic Sea to the Tatra Mountains, Poland offers wide open vistas just waiting to be discovered. Take in the fresh sea breeze on the Gulf of Gdansk, or maybe you prefer the charming mounta...
Enjoy a nice walk along the Embarcadero and hop on an old cable car for a ride toward Fisherman's Wharf. Soon, the Golden Gate Bridge will rise in front of you... Welcome to the City by the Bay! Co...
The entire world has changed. Alternate realities have appeared; time has become malleable. Humanity has profited from an era of limitless prosperity... and discovered untold dangers.
In T.I.M.E S...
2 to 6 players compete to build the most amazing Town. Each turn the "Master Builder" determines which resource will be produced, and all the players gain one unit of that resource. Players can dec...
In Tiny Towns: Fortune, the creatures of the forest have found a way to trick each other into thinking shiny bits of metal have arbitrary value. It’s very useful - so much so that you can use this ...
In Tiny Towns: Villagers™, word has spread far and wide of a thriving little civilization in the forest. Creatures with incredible talents — from engineers to merchants — have come to visit these t...
In Tokaido Duo, two players take turns travelling around the smallest of Japan’s four islands. You will experience this setting through three different characters, and go through a three-faceted sp...
Tortuga 1667 is a pirate game of mutiny, plunder, and deceit for 2-9 players. Each player holds a secret loyalty to the British or French and wants to win the most treasure for his or her team befo...
Trash is treasure! In this raucous card game, paw through the deck to find sets of day-old pizza, half-eaten candy, and other luscious leftovers. Roll the die to tip over the garbage or raid a riva...
After centuries of exploiting nature, mankind caused a new type of pollution to spread on the whole planet, destroying all forms of life on its path.Scattered groups of people managed to survive in...
For two decades, Twilight Imperium has thrilled gamers with its grand storytelling and tactical strategy. Now players can explore the next step in the Twilight Imperium Legacy with Twilight Imperiu...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '