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Set: Teenage Mutant Ninja Turtles
Type: Legendary Creature — Bat Mutant
Rarity: Uncommon
Cost: {1}{R}
Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn.
Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.
Tell me, Screwloose, aren't we good? Mmhm. So, wouldn't that make them evil? Right!

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